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		<title>Outright Raises $5 Million More For Simple Online Bookkeeping App</title>
		<link>http://teknotopia.com/?p=25</link>
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		<pubDate>Mon, 16 Nov 2009 19:06:36 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<description><![CDATA[Sequoia Capital has led a second round of funding for Outright, provider of a free and drop-dead simple online bookkeeping service, investing $5 million in the fledgling company together with returning backers First Round Capital, Shasta Ventures and SoftTech VC.
Outright (formerly called GoBootstrap) launched its online bookkeeping app in public beta earlier this year after [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.crunchbase.com/financial-organization/sequoia-capital"><img class="alignright" src="http://cache0.techcrunch.com/wp-content/uploads/2009/11/outright.png" alt="" width="238" height="90" />Sequoia Capital<img id="snap_com_shot_link_icon" style="border: 0pt none; margin: 0pt ! important; padding: 1px 0pt 0pt; max-height: 2000px; max-width: 2000px; min-width: 0px; min-height: 0px; font-style: normal; font-weight: normal; font-family: &quot;trebuchet ms&quot;,arial,helvetica,sans-serif; float: none; position: static; left: auto; top: auto; line-height: normal; background-image: url(http://i.ixnp.com/images/v6.15/theme/silver/palette.gif); background-color: transparent; visibility: visible; width: 14px; height: 12px; background-position: -1128px 0pt; background-repeat: no-repeat; text-decoration: none; vertical-align: top; display: inline;" src="http://i.ixnp.com/images/v6.15/t.gif" alt="" /></a> has led a second round of funding for <a href="http://outright.com/">Outright<img id="snap_com_shot_link_icon" style="border: 0pt none; margin: 0pt ! important; padding: 1px 0pt 0pt; max-height: 2000px; max-width: 2000px; min-width: 0px; min-height: 0px; font-style: normal; font-weight: normal; font-family: &quot;trebuchet ms&quot;,arial,helvetica,sans-serif; float: none; position: static; left: auto; top: auto; line-height: normal; background-image: url(http://i.ixnp.com/images/v6.15/theme/silver/palette.gif); background-color: transparent; visibility: visible; width: 14px; height: 12px; background-position: -1128px 0pt; background-repeat: no-repeat; text-decoration: none; vertical-align: top; display: inline;" src="http://i.ixnp.com/images/v6.15/t.gif" alt="" /></a>, provider of a free and drop-dead simple online bookkeeping service, investing $5 million in the fledgling company together with returning backers First Round Capital, Shasta Ventures and SoftTech VC.</p>
<p>Outright (formerly called GoBootstrap) <a href="http://www.techcrunch.com/2009/02/09/outrights-simplified-online-bookkeeping-leaves-stealth-mode-with-2-million-in-funding/">launched</a> its online bookkeeping app in public beta earlier this year after raising <a href="http://www.crunchbase.com/company/outright">$2 million in seed funding<img id="snap_com_shot_link_icon" style="border: 0pt none; margin: 0pt ! important; padding: 1px 0pt 0pt; max-height: 2000px; max-width: 2000px; min-width: 0px; min-height: 0px; font-style: normal; font-weight: normal; font-family: &quot;trebuchet ms&quot;,arial,helvetica,sans-serif; float: none; position: static; left: auto; top: auto; line-height: normal; background-image: url(http://i.ixnp.com/images/v6.15/theme/silver/palette.gif); background-color: transparent; visibility: visible; width: 14px; height: 12px; background-position: -1128px 0pt; background-repeat: no-repeat; text-decoration: none; vertical-align: top; display: inline;" src="http://i.ixnp.com/images/v6.15/t.gif" alt="" /></a> from undisclosed angel investors and the VC firms that have now joined this second financing round alongside Sequoia.</p>
<p>Outright wants to make it easier for small businesses and self-employed individuals to keep track all of their income and expenses in order to get their taxes done accurately (it was designed for the United States tax system).</p>
<p>The service is currently free to all customers and will remain so, although the company aims to introduce a number of paid options and fee-based services at some point in the future.</p>
<p>(Via <a href="http://www.pehub.com/55814/outrightcom-raises-5-million/">peHUB<img id="snap_com_shot_link_icon" style="border: 0pt none; margin: 0pt ! important; padding: 1px 0pt 0pt; max-height: 2000px; max-width: 2000px; min-width: 0px; min-height: 0px; font-style: normal; font-weight: normal; font-family: &quot;trebuchet ms&quot;,arial,helvetica,sans-serif; float: none; position: static; left: auto; top: auto; line-height: normal; background-image: url(http://i.ixnp.com/images/v6.15/theme/silver/palette.gif); background-color: transparent; visibility: visible; width: 14px; height: 12px; background-position: -1128px 0pt; background-repeat: no-repeat; text-decoration: none; vertical-align: top; display: inline;" src="http://i.ixnp.com/images/v6.15/t.gif" alt="" /></a>)</p>
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		<title>A Big Google Chrome Extensions Push Is Imminent (Pictures)</title>
		<link>http://teknotopia.com/?p=11</link>
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		<pubDate>Mon, 16 Nov 2009 18:52:55 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<description><![CDATA[For some time now, Google Chrome has been working with a number of extensions — but unofficially. That’s about to change in a big way, maybe as soon as tomorrow. And some digging through backchannel chatter reveals some of Google’s intentions here.
As first spotted by DownloadSquad earlier today, Google appears to have tipped its hand [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright" src="http://cache0.techcrunch.com/wp-content/uploads/2009/11/google-mail-checker-capture.png" alt="" width="243" height="170" />For some time now, Google Chrome has been working with a number of extensions — but unofficially. That’s about to change in a big way, maybe as soon as tomorrow. And some digging through backchannel chatter reveals some of Google’s intentions here.</p>
<p>As <a href="http://www.downloadsquad.com/2009/11/15/google-preparing-to-launch-chrome-extensions-gallery/">first spotted by DownloadSquad<img id="snap_com_shot_link_icon" style="border: 0pt none; margin: 0pt ! important; padding: 1px 0pt 0pt; max-height: 2000px; max-width: 2000px; min-width: 0px; min-height: 0px; font-style: normal; font-weight: normal; font-family: &quot;trebuchet ms&quot;,arial,helvetica,sans-serif; float: none; position: static; left: auto; top: auto; line-height: normal; background-image: url(http://i.ixnp.com/images/v6.15/theme/silver/palette.gif); background-color: transparent; visibility: visible; width: 14px; height: 12px; background-position: -1128px 0pt; background-repeat: no-repeat; text-decoration: none; vertical-align: top; display: inline;" src="http://i.ixnp.com/images/v6.15/t.gif" alt="" /></a> earlier today, Google appears to have tipped its hand a little early. In the newest builds of Chromium across all the platforms (yes, even Mac and Linux), you can clearly see the jigsaw puzzle area in the lower right hand corner. This is in the same place that the colorful stripes usually appear to take you to the Theme Gallery. But clicking on this area currently redirects you back to google.com — but as you can see when you hover over it, clearly there will be something at <a href="https://chrome.google.com/extensions">https://chrome.google.com/extensions</a>, presumably an Extensions Gallery.</p>
<p>Next to this new jigsaw picture is a note at the bottom of the page reading: “New! Chromium now has extensions and bookmark sync.” “Extensions” links to the URL above, while “bookmark sync” links to a Google help page to show you <a href="http://www.google.com/support/chrome/bin/answer.py?hl=en&amp;answer=165139">how to use<img id="snap_com_shot_link_icon" style="border: 0pt none; margin: 0pt ! important; padding: 1px 0pt 0pt; max-height: 2000px; max-width: 2000px; min-width: 0px; min-height: 0px; font-style: normal; font-weight: normal; font-family: &quot;trebuchet ms&quot;,arial,helvetica,sans-serif; float: none; position: static; left: auto; top: auto; line-height: normal; background-image: url(http://i.ixnp.com/images/v6.15/theme/silver/palette.gif); background-color: transparent; visibility: visible; width: 14px; height: 12px; background-position: -1128px 0pt; background-repeat: no-repeat; text-decoration: none; vertical-align: top; display: inline;" src="http://i.ixnp.com/images/v6.15/t.gif" alt="" /></a> bookmark sync. Sadly, while this does appear to be <a href="http://www.downloadsquad.com/2009/11/15/chromium-bookmark-sync-now-cross-platform-lands-on-linux/">working<img id="snap_com_shot_link_icon" style="border: 0pt none; margin: 0pt ! important; padding: 1px 0pt 0pt; max-height: 2000px; max-width: 2000px; min-width: 0px; min-height: 0px; font-style: normal; font-weight: normal; font-family: &quot;trebuchet ms&quot;,arial,helvetica,sans-serif; float: none; position: static; left: auto; top: auto; line-height: normal; background-image: url(http://i.ixnp.com/images/v6.15/theme/silver/palette.gif); background-color: transparent; visibility: visible; width: 14px; height: 12px; background-position: -1128px 0pt; background-repeat: no-repeat; text-decoration: none; vertical-align: top; display: inline;" src="http://i.ixnp.com/images/v6.15/t.gif" alt="" /></a> on the Windows and Linux versions of Chromium right now, it’s not yet working for the Mac.</p>
<p>Also note that when you go to the current extension page in Chrome (which you can find by typing <a href="http://chrome//extensions/">chrome://extensions/<img id="snap_com_shot_link_icon" style="border: 0pt none; margin: 0pt ! important; padding: 1px 0pt 0pt; max-height: 2000px; max-width: 2000px; min-width: 0px; min-height: 0px; font-style: normal; font-weight: normal; font-family: &quot;trebuchet ms&quot;,arial,helvetica,sans-serif; float: none; position: static; left: auto; top: auto; line-height: normal; background-image: url(http://i.ixnp.com/images/v6.15/theme/silver/palette.gif); background-color: transparent; visibility: visible; width: 14px; height: 12px; background-position: -1128px 0pt; background-repeat: no-repeat; text-decoration: none; vertical-align: top; display: inline;" src="http://i.ixnp.com/images/v6.15/t.gif" alt="" /></a> into the URL field), you will see a message that reads, “Want to browse the gallery instead?” The phrase “browse the gallery” is again linked to the still non-existant extensions page.</p>
<p><img title="Screen shot 2009-11-16 at 1.41.59 AM" src="http://cache0.techcrunch.com/wp-content/uploads/2009/11/Screen-shot-2009-11-16-at-1.41.59-AM.png" alt="Screen shot 2009-11-16 at 1.41.59 AM" width="188" height="88" />As you may recall, Google also <a href="http://www.techcrunch.com/2009/08/02/google-preparing-to-launch-a-large-themes-gallery-for-chrome/">tipped off its Theme Gallery a bit early</a> on this tab page just before it launched. <a href="http://src.chromium.org/viewvc/chrome/trunk/src/chrome/common/?view=log">Chatter here<img id="snap_com_shot_link_icon" style="border: 0pt none; margin: 0pt ! important; padding: 1px 0pt 0pt; max-height: 2000px; max-width: 2000px; min-width: 0px; min-height: 0px; font-style: normal; font-weight: normal; font-family: &quot;trebuchet ms&quot;,arial,helvetica,sans-serif; float: none; position: static; left: auto; top: auto; line-height: normal; background-image: url(http://i.ixnp.com/images/v6.15/theme/silver/palette.gif); background-color: transparent; visibility: visible; width: 14px; height: 12px; background-position: -1128px 0pt; background-repeat: no-repeat; text-decoration: none; vertical-align: top; display: inline;" src="http://i.ixnp.com/images/v6.15/t.gif" alt="" /></a> by Google employees seems to suggest this Extension launch is indeed imminent. The image on the right would look to be some sort of new Chrome menu placeholder icon related to extensions.</p>
<p>And there’s more. Below, find some other pictures and information I was able to find in the Chromium Code Reviews area (placed by Google employees) that seem to make it very clear that Google is about to unleash extension support to rival that of Firefox. Based on what I’m reading, developers will be able to add icons to the Chrome toolbar (likely what the image above represents), add temporary icons inside the Chrome address bar (think: RSS icon), allow users to customize the extensions, and developers will apparently even be able to implement their own versions of “standard browser pages such as the New Tab page.”</p>
<p>From the backchannel talk, it sounds like Google will have a few of its own extensions ready to go at launch. One will have something to do with Google Maps, another will have to do with Google News, a third will allow you to automatically update builds of Chromium (much like <a href="http://www.techcrunch.com/2009/08/16/our-mac-chromium-updater-stay-up-to-date-on-the-best-versions-of-chrome-for-mac/">the tool we built</a> several months ago). But by far the most interesting is the Gmail Checker. As you can see in the image up top, it will use badging, tagging a number to the icon to let you know how many unread items you have.</p>
<p>The key for all of this though appears to be to show developers just how easy it is to make your own extension for Chrome. That’s what many of the images below represent, an easy “hello world” extension that can apparently be built in just a few steps. With speed no longer its strong suit, extensions are perhaps the last great feature Firefox has a stranglehold over. If Google gets it way, that could soon change.</p>
<p><img title="Screen shot 2009-11-16 at 1.52.15 AM" src="http://cache0.techcrunch.com/wp-content/uploads/2009/11/Screen-shot-2009-11-16-at-1.52.15-AM-630x304.png" alt="Screen shot 2009-11-16 at 1.52.15 AM" width="454" height="217" /></p>
<p><img style="border: 1px solid gray;" title="Screen shot 2009-11-16 at 12.52.14 AM" src="http://cache0.techcrunch.com/wp-content/uploads/2009/11/Screen-shot-2009-11-16-at-12.52.14-AM-630x233.png" alt="Screen shot 2009-11-16 at 12.52.14 AM" width="449" height="170" /></p>
<p><img title="Screen shot 2009-11-16 at 1.52.33 AM" src="http://cache0.techcrunch.com/wp-content/uploads/2009/11/Screen-shot-2009-11-16-at-1.52.33-AM-630x462.png" alt="Screen shot 2009-11-16 at 1.52.33 AM" width="460" height="337" /></p>
<p><img title="Screen shot 2009-11-16 at 1.53.30 AM" src="http://cache0.techcrunch.com/wp-content/uploads/2009/11/Screen-shot-2009-11-16-at-1.53.30-AM-630x274.png" alt="Screen shot 2009-11-16 at 1.53.30 AM" width="457" height="198" /></p>
<p><img title="Screen shot 2009-11-16 at 2.05.36 AM" src="http://cache0.techcrunch.com/wp-content/uploads/2009/11/Screen-shot-2009-11-16-at-2.05.36-AM-630x256.png" alt="Screen shot 2009-11-16 at 2.05.36 AM" width="448" height="181" /></p>
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		<title>Remix On Your iPhone Like It’s Your Birthday With 50 Cent’s Sound Lab App</title>
		<link>http://teknotopia.com/?p=9</link>
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		<pubDate>Mon, 16 Nov 2009 18:51:26 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<description><![CDATA[A plethora of rap and hip-hop artists have jumped at the opportunity to create branded iPhone apps, Including T-Pain, Snoop Dogg, Lil’ Jon, Soulja Boy and P. Diddy. Now 50 Cent is getting an app of his own, in partnership with Vitamin Water. The free app, called 50’s Sound Lab App, lets users create and [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright" src="http://cache0.techcrunch.com/wp-content/uploads/2009/11/501.jpg" alt="" width="301" height="163" />A plethora of rap and hip-hop artists have jumped at the opportunity to create branded iPhone apps, Including <a href="http://www.mobilecrunch.com/2009/09/03/get-ready-for-the-next-big-app-smule-and-t-pain-bring-that-auto-tune-sound-to-the-iphone/">T-Pain,<img id="snap_com_shot_link_icon" style="border: 0pt none; margin: 0pt ! important; padding: 1px 0pt 0pt; max-height: 2000px; max-width: 2000px; min-width: 0px; min-height: 0px; font-style: normal; font-weight: normal; font-family: &quot;trebuchet ms&quot;,arial,helvetica,sans-serif; float: none; position: static; left: auto; top: auto; line-height: normal; background-image: url(http://i.ixnp.com/images/v6.15/theme/silver/palette.gif); background-color: transparent; visibility: visible; width: 14px; height: 12px; background-position: -1128px 0pt; background-repeat: no-repeat; text-decoration: none; vertical-align: top; display: inline;" src="http://i.ixnp.com/images/v6.15/t.gif" alt="" /></a> <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/browserRedirect?url=itms%253A%252F%252Fitunes.apple.com%252FWebObjects%252FMZStore.woa%252Fwa%252FviewSoftware%253Fid%253D320536635%2526mt%253D8">Snoop Dogg,<img id="snap_com_shot_link_icon" style="border: 0pt none; margin: 0pt ! important; padding: 1px 0pt 0pt; max-height: 2000px; max-width: 2000px; min-width: 0px; min-height: 0px; font-style: normal; font-weight: normal; font-family: &quot;trebuchet ms&quot;,arial,helvetica,sans-serif; float: none; position: static; left: auto; top: auto; line-height: normal; background-image: url(http://i.ixnp.com/images/v6.15/theme/silver/palette.gif); background-color: transparent; visibility: visible; width: 14px; height: 12px; background-position: -1128px 0pt; background-repeat: no-repeat; text-decoration: none; vertical-align: top; display: inline;" src="http://i.ixnp.com/images/v6.15/t.gif" alt="" /></a> <a href="http://www.mobilecrunch.com/2009/10/13/lil-jon-gets-an-iphone-app-on-par-with-snoop-doggs-shadowed-by-t-pains/">Lil’ Jon,<img id="snap_com_shot_link_icon" style="border: 0pt none; margin: 0pt ! important; padding: 1px 0pt 0pt; max-height: 2000px; max-width: 2000px; min-width: 0px; min-height: 0px; font-style: normal; font-weight: normal; font-family: &quot;trebuchet ms&quot;,arial,helvetica,sans-serif; float: none; position: static; left: auto; top: auto; line-height: normal; background-image: url(http://i.ixnp.com/images/v6.15/theme/silver/palette.gif); background-color: transparent; visibility: visible; width: 14px; height: 12px; background-position: -1128px 0pt; background-repeat: no-repeat; text-decoration: none; vertical-align: top; display: inline;" src="http://i.ixnp.com/images/v6.15/t.gif" alt="" /></a> <a href="http://www.techcrunch.com/2009/07/14/crank-that-soulja-boy-remix-on-the-iphone/">Soulja Boy</a> and <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/browserRedirect?url=itms%253A%252F%252Fitunes.apple.com%252FWebObjects%252FMZStore.woa%252Fwa%252FviewSoftware%253Fid%253D332291329%2526mt%253D8">P. Diddy.<img id="snap_com_shot_link_icon" style="border: 0pt none; margin: 0pt ! important; padding: 1px 0pt 0pt; max-height: 2000px; max-width: 2000px; min-width: 0px; min-height: 0px; font-style: normal; font-weight: normal; font-family: &quot;trebuchet ms&quot;,arial,helvetica,sans-serif; float: none; position: static; left: auto; top: auto; line-height: normal; background-image: url(http://i.ixnp.com/images/v6.15/theme/silver/palette.gif); background-color: transparent; visibility: visible; width: 14px; height: 12px; background-position: -1128px 0pt; background-repeat: no-repeat; text-decoration: none; vertical-align: top; display: inline;" src="http://i.ixnp.com/images/v6.15/t.gif" alt="" /></a> Now 50 Cent is getting an app of his own, in partnership with Vitamin Water. The free app, called 50’s Sound Lab App, lets users create and share their own mixes of “Baby By Me”, a single off of 50 cent’s latest album, <a href="tp://www.50cent.com/beforeiselfdestruct/">Before I Self Destruct.</a> You can download it <a href="http://appsto.re/50soundlab">here.<img id="snap_com_shot_link_icon" style="border: 0pt none; margin: 0pt ! important; padding: 1px 0pt 0pt; max-height: 2000px; max-width: 2000px; min-width: 0px; min-height: 0px; font-style: normal; font-weight: normal; font-family: &quot;trebuchet ms&quot;,arial,helvetica,sans-serif; float: none; position: static; left: auto; top: auto; line-height: normal; background-image: url(http://i.ixnp.com/images/v6.15/theme/silver/palette.gif); background-color: transparent; visibility: visible; width: 14px; height: 12px; background-position: -1128px 0pt; background-repeat: no-repeat; text-decoration: none; vertical-align: top; display: inline;" src="http://i.ixnp.com/images/v6.15/t.gif" alt="" /></a></p>
<p>The app is powered by mobile digital entertainment studio <a href="http://www.moderati.com/">Moderati’s<img id="snap_com_shot_link_icon" style="border: 0pt none; margin: 0pt ! important; padding: 1px 0pt 0pt; max-height: 2000px; max-width: 2000px; min-width: 0px; min-height: 0px; font-style: normal; font-weight: normal; font-family: &quot;trebuchet ms&quot;,arial,helvetica,sans-serif; float: none; position: static; left: auto; top: auto; line-height: normal; background-image: url(http://i.ixnp.com/images/v6.15/theme/silver/palette.gif); background-color: transparent; visibility: visible; width: 14px; height: 12px; background-position: -1128px 0pt; background-repeat: no-repeat; text-decoration: none; vertical-align: top; display: inline;" src="http://i.ixnp.com/images/v6.15/t.gif" alt="" /></a> Romplr remix platform. <a href="http://www.romplr.com/">Romplr<img id="snap_com_shot_link_icon" style="border: 0pt none; margin: 0pt ! important; padding: 1px 0pt 0pt; max-height: 2000px; max-width: 2000px; min-width: 0px; min-height: 0px; font-style: normal; font-weight: normal; font-family: &quot;trebuchet ms&quot;,arial,helvetica,sans-serif; float: none; position: static; left: auto; top: auto; line-height: normal; background-image: url(http://i.ixnp.com/images/v6.15/theme/silver/palette.gif); background-color: transparent; visibility: visible; width: 14px; height: 12px; background-position: -1128px 0pt; background-repeat: no-repeat; text-decoration: none; vertical-align: top; display: inline;" src="http://i.ixnp.com/images/v6.15/t.gif" alt="" /></a> allows fans to interact with music by creating their own versions of tracks by artists. Users can record and share their personal mixes via Facebook, email, or on <a href="http://www.50soundlab.com/">Romplr’s site.<img id="snap_com_shot_link_icon" style="border: 0pt none; margin: 0pt ! important; padding: 1px 0pt 0pt; max-height: 2000px; max-width: 2000px; min-width: 0px; min-height: 0px; font-style: normal; font-weight: normal; font-family: &quot;trebuchet ms&quot;,arial,helvetica,sans-serif; float: none; position: static; left: auto; top: auto; line-height: normal; background-image: url(http://i.ixnp.com/images/v6.15/theme/silver/palette.gif); background-color: transparent; visibility: visible; width: 14px; height: 12px; background-position: -1128px 0pt; background-repeat: no-repeat; text-decoration: none; vertical-align: top; display: inline;" src="http://i.ixnp.com/images/v6.15/t.gif" alt="" /></a></p>
<p>Romplr was first implemented on Soulja Boy’s pp, which was actually $4.99 in the app store, instead of free. But 50 Cent’s app only offers one song to remix, while Soulja Boy let users remix several of his tracks.</p>
<p>In addition to being able to remix the single, 50 Cent is giving the user that creates the best remix with the app (and shares it on the app’s branded site), the opportunity to meet him. Compared to the other rap-focused iPhone apps out there, this one falls a little short in my opinion. It only lets you remix one song, and it seems for like more of an opportunity for 50 Cent to create buzz around his new single and promote Vitamin Water than to actually create a broadly entertaining app.</p>
<p>That being said, its free and could provide for some interesting and funny songs. Plus, songs can easily be shared to social networks. If the app could include some of 50 Cent’s more popular songs, such as “In Da Club,” perhaps it could give T-Pain’s <a href="http://www.mobilecrunch.com/2009/10/01/smule-sells-300k-copies-of-i-am-t-pain-celebrates-with-a-new-song-and-a-huge-contest/">popular app<img id="snap_com_shot_link_icon" style="border: 0pt none; margin: 0pt ! important; padding: 1px 0pt 0pt; max-height: 2000px; max-width: 2000px; min-width: 0px; min-height: 0px; font-style: normal; font-weight: normal; font-family: &quot;trebuchet ms&quot;,arial,helvetica,sans-serif; float: none; position: static; left: auto; top: auto; line-height: normal; background-image: url(http://i.ixnp.com/images/v6.15/theme/silver/palette.gif); background-color: transparent; visibility: visible; width: 14px; height: 12px; background-position: -1128px 0pt; background-repeat: no-repeat; text-decoration: none; vertical-align: top; display: inline;" src="http://i.ixnp.com/images/v6.15/t.gif" alt="" /></a> a run for it’s money.</p>
<p><img src="http://cache0.techcrunch.com/wp-content/uploads/2009/11/502.jpg" alt="" /></p>
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		<title>Brightcove 4 Adds Support For The iPhone, Facebook, Live Video, And More</title>
		<link>http://teknotopia.com/?p=15</link>
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		<pubDate>Mon, 16 Nov 2009 02:54:37 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

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		<description><![CDATA[
It’s been about a year since Brightcove released the last upgrade to its professional online video platform with Brightcove 3. On Monday, it’s going to release Brightcove 4, and it’s a massive upgrade.
Brightcove 4 now supports a native video player on the iPhone, in Facebook, and live video streaming on the Web. It’s got Twitter [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache0.techcrunch.com/wp-content/uploads/2009/11/brightcove-iphone.jpg" alt="" /></p>
<p>It’s been <a href="http://www.techcrunch.com/2008/10/13/brightcove-is-already-streaming-several-hundred-million-videos-a-month-now-comes-brightcove-3/">about a year </a>since <a href="http://www.brightcove.com/">Brightcove<img id="snap_com_shot_link_icon" style="border: 0pt none; margin: 0pt ! important; padding: 1px 0pt 0pt; max-height: 2000px; max-width: 2000px; min-width: 0px; min-height: 0px; font-style: normal; font-weight: normal; font-family: &quot;trebuchet ms&quot;,arial,helvetica,sans-serif; float: none; position: static; left: auto; top: auto; line-height: normal; background-image: url(http://i.ixnp.com/images/v6.15/theme/silver/palette.gif); background-color: transparent; visibility: visible; width: 14px; height: 12px; background-position: -1128px 0pt; background-repeat: no-repeat; text-decoration: none; vertical-align: top; display: inline;" src="http://i.ixnp.com/images/v6.15/t.gif" alt="" /></a> released the last upgrade to its professional online video platform with Brightcove 3. On Monday, it’s going to release Brightcove 4, and it’s a massive upgrade.</p>
<p>Brightcove 4 now supports a native video player on the iPhone, in Facebook, and live video streaming on the Web. It’s got Twitter integration for sharing videos, faster-loading video players, the ability to switch between Flash streaming and HTTP, adaptive streaming based on a user’s device and bandwidth, behind-the-firewall video delivery, support for most major ad servers, better analytics, and a new, cheaper, entry-level subscription service called Brightcove Express.</p>
<p>The biggest new feature is the iPhone player. Instead of clicking off into the Quicktime player, Brightcove uses the Quicktime APIs to render the player within an app. Developers are going to love this because they can skin the player any way they want, tie it into the same ads served through a publisher’s Brightcove player on the Web, add email and Twitter sharing, and Coverflow-style browsing.</p>
<p>The Facebook integration will also be popular. Brightcove 4 offers a template which allows for Facebook Connect logins with realtime comments which appear in each commenter’s Facebook stream. Brightcove videos shared on Facebook will also be playable within the stream, just like YouTube videos.</p>
<p>Brightcove 4 will also support live video streams for the first time. Live videos of events can be scheduled, archived, mixed with on-demand videos, and tied into the same advertising backend. If a publisher has a huge event and would rather use their own CDN, they can do that as well. Why now? “We waited until there was sufficient market demand,” says CEO <a href="http://www.crunchbase.com/person/jeremy-allaire">Jeremy Allaire<img id="snap_com_shot_link_icon" style="border: 0pt none; margin: 0pt ! important; padding: 1px 0pt 0pt; max-height: 2000px; max-width: 2000px; min-width: 0px; min-height: 0px; font-style: normal; font-weight: normal; font-family: &quot;trebuchet ms&quot;,arial,helvetica,sans-serif; float: none; position: static; left: auto; top: auto; line-height: normal; background-image: url(http://i.ixnp.com/images/v6.15/theme/silver/palette.gif); background-color: transparent; visibility: visible; width: 14px; height: 12px; background-position: -1128px 0pt; background-repeat: no-repeat; text-decoration: none; vertical-align: top; display: inline;" src="http://i.ixnp.com/images/v6.15/t.gif" alt="" /></a>.  Yet more evidence that live video on the Web may be finding its legs.</p>
<p>So far Brightcove is mostly used by media companies and professional video publishers who can afford to pay at least $500 a month for the service. But with this release, Brightcove is also trying to broaden its appeal with service plans which now begin at $99 a month. It’s still not a consumer platform, and probably never will be. But for professional Web video publishers and companies with video marketing budgets, the new entry point should help to expand Brightcove’s market.</p>
<p>I am not sure why Brightcove holds all of this good stuff back until they can package it in a new, numbered release, since it is a Web-based service, which could just as easily upgrade on a rolling basis. But doing it all at once like this does highlight all the changes to the code-base, and shows why Brightcove is considered the leading Web video platform for professional use. Brightcove boast 800 customers which use its players across 2,500 different Web sites. Collectively, they reach 135 million unique viewers per month, according to Allaire.</p>
<p>He won’t disclose exact revenues other than to say that it is in the “tens of millions” of dollars a year, and growing at a 50 percent annual rate. But he does say that the company, which has raised a total of $91 million in venture capital, isn’t burning any more cash. “During the first half of this year we were profitable and cash flow positive,” he says. Like everyone else, Brightcove cut back on expenses last year, and even went through layoffs of 13 percent of its workforce. The fourth quarter was the low point, but demand started picking up again at the beginning of the year, especially from branded goods companies, marketing departments, and even manufacturers looking to add video to their sites. Last quarter, Allaire hired 30 people, and currently employs 180. Next quarter he is looking to hire 30 more.</p>
<p><img src="http://cache0.techcrunch.com/wp-content/uploads/2009/11/brightcove-facebook.jpg" alt="" /></p>
<p><img src="http://cache0.techcrunch.com/wp-content/uploads/2009/11/brightcove-analytics.jpg" alt="" /></p>
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		<title>President Obama Admits That He’s Never Used Twitter, But Thinks The Chinese Should Be Able To</title>
		<link>http://teknotopia.com/?p=13</link>
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		<pubDate>Sun, 15 Nov 2009 11:53:16 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<description><![CDATA[President Barack Obama has one of the most popular Twitter accounts with over 2.6 million followers. It should be no real surprise that most of the time it’s not him tweeting from it, instead its various people within the White House communication team that use the account to send out information. And now that he [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright" src="http://cache0.techcrunch.com/wp-content/uploads/2009/11/Screen-shot-2009-11-15-at-10.25.26-PM-630x333.png" alt="" width="352" height="186" />President Barack Obama has one of the most popular Twitter <a href="http://twitter.com/barackobama">accounts<img id="snap_com_shot_link_icon" style="border: 0pt none; margin: 0pt ! important; padding: 1px 0pt 0pt; max-height: 2000px; max-width: 2000px; min-width: 0px; min-height: 0px; font-style: normal; font-weight: normal; font-family: &quot;trebuchet ms&quot;,arial,helvetica,sans-serif; float: none; position: static; left: auto; top: auto; line-height: normal; background-image: url(http://i.ixnp.com/images/v6.15/theme/silver/palette.gif); background-color: transparent; visibility: visible; width: 14px; height: 12px; background-position: -1128px 0pt; background-repeat: no-repeat; text-decoration: none; vertical-align: top; display: inline;" src="http://i.ixnp.com/images/v6.15/t.gif" alt="" /></a> with over 2.6 million followers. It should be no real surprise that most of the time it’s not him tweeting from it, instead its various people within the White House communication team that use the account to send out information. And now that he is the President, certainly there are some security concerns with him using something like Twitter. But, did you know that he’s actually <em>never</em> used Twitter at all?</p>
<p>That revelation was made tonight during a Q&amp;A session at a town hall event with Chinese youth that was held in Shanghai this evening (which was streamed live on the web). The President fielded a question about the restricted use of Twitter in China and he had this to say, “<em>I have never used Twitter but I’m an advocate of technology and not restricting internet access.</em>”</p>
<p>This is interesting considering the Internet, and social media in particular, was considered a large part of his ascension to the Presidency. Obviously, he had a killer team around him that was able to embrace the web without the then-Senator getting too much involved. Still, it’s somewhat surprising that he never sent <em>any</em> of his own tweets during the primaries. And undoubtedly part of us wants to believe that when you see tweets like “<em>This is history</em>,” which was <a href="http://twitter.com/BarackObama/status/5523912708">sent<img id="snap_com_shot_link_icon" style="border: 0pt none; margin: 0pt ! important; padding: 1px 0pt 0pt; max-height: 2000px; max-width: 2000px; min-width: 0px; min-height: 0px; font-style: normal; font-weight: normal; font-family: &quot;trebuchet ms&quot;,arial,helvetica,sans-serif; float: none; position: static; left: auto; top: auto; line-height: normal; background-image: url(http://i.ixnp.com/images/v6.15/theme/silver/palette.gif); background-color: transparent; visibility: visible; width: 14px; height: 12px; background-position: -1128px 0pt; background-repeat: no-repeat; text-decoration: none; vertical-align: top; display: inline;" src="http://i.ixnp.com/images/v6.15/t.gif" alt="" /></a> on November 7 — or “<em>Humbled</em>” <a href="http://twitter.com/BarackObama/status/4736968403">after<img id="snap_com_shot_link_icon" style="border: 0pt none; margin: 0pt ! important; padding: 1px 0pt 0pt; max-height: 2000px; max-width: 2000px; min-width: 0px; min-height: 0px; font-style: normal; font-weight: normal; font-family: &quot;trebuchet ms&quot;,arial,helvetica,sans-serif; float: none; position: static; left: auto; top: auto; line-height: normal; background-image: url(http://i.ixnp.com/images/v6.15/theme/silver/palette.gif); background-color: transparent; visibility: visible; width: 14px; height: 12px; background-position: -1128px 0pt; background-repeat: no-repeat; text-decoration: none; vertical-align: top; display: inline;" src="http://i.ixnp.com/images/v6.15/t.gif" alt="" /></a> he won the Nobel Peace <a href="http://www.techcrunch.com/2009/10/09/peace-obama-v-the-crunchpad-tied-at-1-1/">Prize</a> in October, that’s it <em>could</em> the President really sending it. Nope.</p>
<p>Of course, the more important story here is his stance on Chinese Internet censorship. It’s ridiculous that people in China are restricted from accessing certain parts of the Internet. But we’ve all known that for a long time, and we’ve known the President’s position on it.</p>
<p><img title="Screen shot 2009-11-15 at 10.40.49 PM" src="http://cache0.techcrunch.com/wp-content/uploads/2009/11/Screen-shot-2009-11-15-at-10.40.49-PM-630x328.png" alt="Screen shot 2009-11-15 at 10.40.49 PM" width="630" height="328" /></p>
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		<title>Fox News debates video game violence</title>
		<link>http://teknotopia.com/?p=20</link>
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		<pubDate>Thu, 12 Nov 2009 23:00:59 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<description><![CDATA[
Fox News held a fair and balanced debate over Modern Warfare 2, the popular new FPS that lets you play a CIA operative tasked with helping Russian agents clear terrorists out of an airport. In the game, it turns out that the Russian had turned on you and forced you to kill innocents in the [...]]]></description>
			<content:encoded><![CDATA[<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/pE-nOCy7FfE&#038;color1=0xb1b1b1&#038;color2=0xcfcfcf&#038;hl=en_US&#038;feature=player_embedded&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowScriptAccess" value="always"></param><embed src="http://www.youtube.com/v/pE-nOCy7FfE&#038;color1=0xb1b1b1&#038;color2=0xcfcfcf&#038;hl=en_US&#038;feature=player_embedded&#038;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="425" height="344"></embed></object><br />
Fox News held a fair and balanced debate over Modern Warfare 2, the popular new FPS that lets you play a CIA operative tasked with helping Russian agents clear terrorists out of an airport. In the game, it turns out that the Russian had turned on you and forced you to kill innocents in the airport. It’s a depiction of USA-funded terrorism. It is not a murder simulator.</p>
<p>The debate here, if it can be called that, seems to rotate around the correlation between video game violence and real violence. The old man in this debate mentioned an American Association of Pediatrics statement. Here it is:</p>
<p>    VIOLENT VIDEO GAME CONTENT MORE ATTRACTIVE TO YOUTH</p>
<p>    Restrictive age and violent-content labels increased the attractiveness of video games for boys and girls of all age groups, according to a new study. In “Age and Violent-Content Labels Make Video Games Forbidden Fruits for Youth,” researchers tested 310 Dutch children in three groups: 7 to 8, 12 to 13 and 16 to 17 years of age. Participants read fictitious video game descriptions and rated how much or how little they wanted to play each game. An important finding for parents, pediatricians and policy-makers is that age and violent-content labels do not prevent young children from playing games with objectionable content. In fact, they have the opposite effect. Study authors suggest that video games should not be forbidden in Europe or the United States because that will only make the games more attractive, and parents should help in selecting appropriate games for their children to play.</p>
<p>This amazing bit of news – kids like stuff they can’t have – is an obvious by-product of our neophilic instincts and does very little to correlate events like the shooting at Fort Hood and 9/11 to violent video games.</p>
<p>Violence stems from a lack of human interaction in a nurturing and mental health context. To ascribe any sort of behavior to media is a cop out for the pundits and for the aggressor. That said, I would recommend children not watch Fox News because it encourages damn fools to come to presidential speeches wearing guns, but that’s neither here nor there.</p>
<p>Sadly, Jon Cristensen at SlashGamer was too tongue-tied to respond to this criticism and it’s rarely the gamer that comes out ahead in these sorts of ambushes. The bottom line: violent games are not for young kids just as pornography, beer, cigarettes, handguns, lighters, spray paint, and knives are not for kids. There is a time and a context for each of those things and to rail against them shows a lack of judgment and clarity.</p>
<p>UPDATE – A cool response:<br />
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/QZICSpW9L38&#038;color1=0xb1b1b1&#038;color2=0xcfcfcf&#038;hl=en_US&#038;feature=player_embedded&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowScriptAccess" value="always"></param><embed src="http://www.youtube.com/v/QZICSpW9L38&#038;color1=0xb1b1b1&#038;color2=0xcfcfcf&#038;hl=en_US&#038;feature=player_embedded&#038;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="425" height="344"></embed></object></p>
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		<title>Should Nintendo fear the Apple juggernaut?</title>
		<link>http://teknotopia.com/?p=21</link>
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		<pubDate>Thu, 12 Nov 2009 19:02:25 +0000</pubDate>
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		<description><![CDATA[

These days, when people aren’t talking about the Apple Tablet, they’re talking about how Apple’s next target is the Big Three gaming companies. The iPhone will topple them! iPhone is a revolutionary gaming device! Well, certainly a little optimism is warranted; the iPhone has inarguably changed the landscape of mobile phones, personal media players, and [...]]]></description>
			<content:encoded><![CDATA[<div>
<p><img title="dragonwarrior" src="http://www.crunchgear.com/wp-content/uploads/2009/11/dragonwarrior.gif" alt="dragonwarrior" width="496" height="448" /><br />
These days, when people aren’t talking about the <a href="http://search.techcrunch.com/query.php?s=apple+tablet">Apple Tablet</a>, they’re talking about how Apple’s next target is the Big Three gaming companies. The iPhone will topple them! iPhone is a revolutionary gaming device! Well, certainly a little optimism is warranted; the iPhone has inarguably changed the landscape of mobile phones, personal media players, and to a lesser extent personal computers. Why shouldn’t Apple extend its holy sovereignty to gaming?</p>
<p>It already has, in fact. But Apple has come kicking and screaming the whole way. The iPhone, you understand, was not <em>meant </em>to be a gaming device, and in Cupertino, Apple’s intentions are paramount. Apple could never <em>accidentally </em>create a platform for gaming; if it wasn’t meant for gaming (or enterprise, or medical use, or reading e-books, etc.) from the beginning, Apple doesn’t want it happening at all. Because if Apple didn’t intend it, it’s outside of the bounds they set into the platform (regardless of how well it works, much like tethering) — it breaks the mold and, ironically, that’s the last thing Apple wants.</p>
<p><img title="gated" src="http://www.crunchgear.com/wp-content/uploads/2009/11/gated.jpg" alt="gated" width="300" height="200" />It’s no secret that the Apple ecosystem is a gilded cage. It’s a nice cage, and large, and yes indeed that gilding is <em>very </em>attractive by Jove, but all the doors are shut until Apple opens them. If you think otherwise, you’re probably already scrawling some crude flame in the comment section below. Thank you for your insight. Really, though: Macs are a carefully-tended walled garden of semi-delights (to mix several metaphors), and that’s part of why they’re so good at what they do. Attempts at expanding the garden have been made in fits by Apple, with varying success. Serious music production has never really caught on, nor scientific or medical applications, and any real expansions (personal media, mobile, and video primarily) have been engineered by Apple and not third parties. Why should it be any different for gaming? If Apple doesn’t do it, no one will. And Apple’s not going to do it.</p>
<p>But this is all getting rather vague. There are more substantial objections to an Apple expansion into gaming than my half-baked theories on their corporate philosophy. I’ll just enumerate them here in list form. I’m using the iPhone as the basis for these, but the points apply to the tablet without serious modification.</p>
<hr /><img title="iphone_SMB" src="http://www.crunchgear.com/wp-content/uploads/2009/11/iphone_SMB.jpg" alt="iphone_SMB" width="515" height="260" /><strong>Hardware</strong><br />
The iPhone isn’t a gaming machine. It’s a smartphone. This produces limitations which are for some invigorating, and for some troublesome. For instance, you’ll never see a decent platformer on the iPhone. FPSes are awkward. RPGs take up too much space. You’re essentially limited to casual games and things like tilt-to-control racers. There are some notable exceptions; <a href="http://www.crunchgear.com/2008/07/25/john-carmack-hearts-the-iphone-as-a-gaming-platform/">John Carmack loves the platform</a>, for instance, and will probably be making some interesting stuff. The iPhone may be <em>suitable </em>for some games, but it wasn’t <em>built </em>for them, and that makes a difference for Apple.</p>
<p><img title="charge" src="http://www.crunchgear.com/wp-content/uploads/2009/11/charge.jpg" alt="charge" /><strong>Battery</strong><br />
Part of the hardware objection, but worth noting on its own, is the fact that battery life would be off-the-charts bad. How long can you really play a high-quality title on the iPhone? An hour <em>maybe</em>, before you’re down to 25% battery? Remember this is also your lifeline to email, the web, and so on. Unlike a DS, you can’t afford to let it run down. A portable game system needs to be as efficient as it can, and the iPhone is already an energy hog. No one wants to be tethered to an outlet to play their favorite handheld. And the thing already <a href="http://www.crunchgear.com/2009/08/12/yet-another-exploding-iphone/">explodes </a>when you use it too hard.</p>
<p><strong>Developers</strong><br />
A few developers are putting out real iPhone games, but where is your Valve, your CryTek, your Rockstar? These are the people who make AAA titles that sell millions and make billions. Ubisoft may outsource some company to make a little Assassin’s Creed 2 clone to cash in a bit on the mobile contingent, but it’ll just be a way to sell the real game. They’re not going to spend $50m to develop a truly amazing game for the iPhone. No one will. Hardly anyone does as it is for existing handhelds (<a href="http://www.gamesindustry.biz/articles/dragon-quest-ix-is-q3-global-best-seller">Dragon Quest IX notwithstanding</a>). Apple could align itself with developers, but my feeling is they wouldn’t mix well. Apple is pretty much oil to their partners’ water to begin with due to their iWay-or-the-highway (clever, no?) approach to “collaboration,” and I don’t think that the major game studios would take a shine to it either.</p>
<p><strong>Pricing</strong><br />
Do you see people hitting that “purchase” button when a game costs more than $10? Neither do I. Real games cost upwards of $40-50 when they come out. That won’t fly in an App Store or iTunes environment, where the emphasis is on multiple small, easy-to-swallow buys.</p>
<p><strong>Brand</strong><br />
Apple doesn’t <em>do </em>games. They don’t put out games, they don’t make it easy to play games, they don’t encourage developers to make games for their platform. This is the last time Apple and Mac users were excited about games:<br />
<img title="halofirst" src="http://www.crunchgear.com/wp-content/uploads/2009/11/halofirst.jpg" alt="halofirst" width="499" height="374" /><br />
Seriously. Ever since the Great <em>Halo </em>Disappointment, nobody has considered Apple’s <a href="http://www.youtube.com/watch?v=y2obYHzJ3n8">gaming enthusiasm</a> as being anything other than a lark. Meanwhile, Nintendo is so completely identified with games that one implies the other in almost any context, Microsoft is hard at work building a gaming platform that dovetails with their entire ecosystem, and Sony is actually gathering steam with the PS3, as its lower price leads more people to find that it actually <em>might </em>be the most powerful and versatile system on the market. Apple struck at mobile phone makers when they were at their most complacent and vulnerable; gaming consoles and companies are stronger and more successful than they’ve ever been. It would be an insanely bad time to take a swat at them.</p>
<p><strong>Content</strong><br />
Pop quiz: what game had the most lucrative launch of all time? If you answered <a href="http://www.crunchgear.com/2009/11/12/activision-has-sold-many-copies-of-modern-warfare-2/"><em>Modern Warfare 2</em></a>, an <em>extremely</em>violent and graphic game being <a href="http://www.crunchgear.com/2009/11/12/fox-news-debates-video-game-violence/">accused </a>of turning kids into terrorists, then you are correct! Apple is already choosy when it comes to what appears on its devices, and the kind of ultraviolence that sells games probably isn’t going to fly. Apple isn’t as positively warm and fuzzy as Nintendo usually is, but it would be a pretty major shift to start pushing games like <em>MW2</em>.</p>
<p><img title="applecash" src="http://www.crunchgear.com/wp-content/uploads/2009/11/applecash.jpg" alt="applecash" width="359" height="273" /><strong>They don’t want to</strong><br />
Don’t you think that if Apple had <em>any </em>inclination to make the iPhone or Mac into a gaming platform, they’d have at least shown a little of that by now? Where’s the gamepad accessory for the iPhone? Why isn’t Apple courting the big developers to get some titles on Macs? There’s no indication that Apple is interested in games except as a class of apps to take a cut on. Almost all game development so far has been driven by the “there’s gold in them thar iPhones” mentality.<br />
<strong><br />
They don’t need to</strong><br />
This readership more than any other should be aware of Apple’s solvency in this worldwide financial crisis; indeed they have thrived mightily. The iPhone shows continual growth, they gain a tenth of a point of OS market share every month or two, and they’re making money hand over fist via iTunes and the App Store. Why the devil would they want to get into gaming, a market that would expose all the company’s weaknesses, bring their best hardware to its knees, and complicate their entire strategy — one which is working perfectly? I’m not saying that Apple doesn’t like to rock the boat, but they don’t do it when they stand a good chance of being thrown in the drink.</p>
<hr />There you have it. Of course, with my luck, Apple will probably announce a huge gaming initiative tomorrow.All that said, Apple does have an increasing presence in gaming. It owes this in no small part to Nintendo, which has popularized casual and mobile gaming to a huge extent with the Wii and DS. The iPhone may take a bite out of the more casual games coming out for the DS, but beyond that I don’t see a major effect. And as long as it’s enough for Apple to make a few bills, they’re not going to try too hard to change that.</div>
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		<title>Cleaning House Before Its IPO Will Cost AOL $200 Million And Up To 1,000 Jobs</title>
		<link>http://teknotopia.com/?p=17</link>
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		<pubDate>Thu, 12 Nov 2009 18:58:05 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<description><![CDATA[As AOL prepares to spin off from Time Warner in an IPO, it wants to gussy itself up so that it looks as appealing as possible tp ublic investors. Today, AOL disclosed that it plans yet another restructuring which could cost as much as $200 million. The biggest cost savings from any restructuring is usually [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright" src="http://cache0.techcrunch.com/wp-content/uploads/2009/01/4003v2-max-250x250.png" alt="" width="180" height="70" />As AOL prepares to spin off from Time Warner in an <a href="http://www.techcrunch.com/2009/05/27/time-warner-to-decide-on-aol-spinoff-at-thursday-board-meeting-its-a-done-deal/">IPO</a>, it wants to gussy itself up so that it looks as appealing as possible tp ublic investors. Today, AOL disclosed that it plans yet another restructuring which could cost as much as <a href="http://online.wsj.com/article/SB10001424052748703811604574531443254128458.html">$200 million<img id="snap_com_shot_link_icon" style="border: 0pt none; margin: 0pt ! important; padding: 1px 0pt 0pt; max-height: 2000px; max-width: 2000px; min-width: 0px; min-height: 0px; font-style: normal; font-weight: normal; font-family: &quot;trebuchet ms&quot;,arial,helvetica,sans-serif; float: none; position: static; left: auto; top: auto; line-height: normal; background-image: url(http://i.ixnp.com/images/v6.15/theme/silver/palette.gif); background-color: transparent; visibility: visible; width: 14px; height: 12px; background-position: -1128px 0pt; background-repeat: no-repeat; text-decoration: none; vertical-align: top; display: inline;" src="http://i.ixnp.com/images/v6.15/t.gif" alt="" /></a>. The biggest cost savings from any restructuring is usually through layoffs, and the latest round has already started at AOL, with <a href="http://paidcontent.org/article/419-aol-begins-layoffs-100-to-be-let-go-today/">100 let go<img id="snap_com_shot_link_icon" style="border: 0pt none; margin: 0pt ! important; padding: 1px 0pt 0pt; max-height: 2000px; max-width: 2000px; min-width: 0px; min-height: 0px; font-style: normal; font-weight: normal; font-family: &quot;trebuchet ms&quot;,arial,helvetica,sans-serif; float: none; position: static; left: auto; top: auto; line-height: normal; background-image: url(http://i.ixnp.com/images/v6.15/theme/silver/palette.gif); background-color: transparent; visibility: visible; width: 14px; height: 12px; background-position: -1128px 0pt; background-repeat: no-repeat; text-decoration: none; vertical-align: top; display: inline;" src="http://i.ixnp.com/images/v6.15/t.gif" alt="" /></a> this week and as many as 1,000 of its 6,000 jobs at risk of being eliminated.</p>
<p>Despite new leadership under CEO Tim Armstrong, AOL has yet to turn around financially.  Last quarter, revenues sank 23 percent to $777 million.  The biggest drop came from subscription revenues to its legacy Internet access business, down 29 percent, but advertising revenues also took a hit, down 18 percent.  AOL depends on display advertising, which has <a href="http://www.techcrunch.com/2009/11/11/online-advertising-stops-falling/">not yet rebounded</a> like search advertising appears to be doing.</p>
<p>By cleaning up house and removing as many costs as possible before the IPO, Armstrong is trying to make AOL as lean as possible. But eliminating salaries and benefits can only go so far. He has to show that his new <a href="http://www.techcrunch.com/2009/10/24/tim-armstrongs-secret-project-is-to-turn-aol-into-a-low-cost-content-machine/">content strategy</a> can create actual growth as well.</p>
<p><img src="http://cache0.techcrunch.com/wp-content/uploads/2009/11/AOLslide3Q09.jpg" alt="" width="515" height="287" /></p>
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		<title>Following the Playfish exit, social games developer wooga secures a further €5 million funding</title>
		<link>http://teknotopia.com/?p=18</link>
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		<pubDate>Thu, 12 Nov 2009 11:07:18 +0000</pubDate>
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		<description><![CDATA[[Germany] It seems that social gaming is where the action is right now, and we’re not just hearing that from the kids. Following Electronic Arts’ $300 million acquisition of Playfish, and the just-reported $43 million further investment that Playdom has raised, we’ve caught wind that Berlin-based wooga has secured €5 million ($7.5m) of additional funding. [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright" src="http://eu.techcrunch.com/wp-content/uploads/wooga.jpg" alt="" width="248" height="91" />[Germany] It seems that social gaming is where the action is right now, and we’re not just hearing that from the kids. Following Electronic Arts’ $300 million <a href="http://eu.techcrunch.com/2009/11/09/playfish-ceo-july-2009-ea-is-a-dinosaur-%E2%80%94-but-that-was-before-300-million/">acquisition of Playfish</a>, and the <a href="http://www.techcrunch.com/2009/11/11/exclusive-playdom-raises-a-huge-round-at-a-huge-valuation/">just-reported</a> $43 million further investment that <a href="http://www.playdom.com/">Playdom</a> has raised, we’ve caught wind that Berlin-based <a href="http://www.wooga.net/">wooga</a> has secured €5 million ($7.5m) of additional funding. The round is being led by Balderton Capital, although earlier investor Holtzbrinck Ventures has also participated.</p>
<p>Wooga (world of gaming) launched in January this year and has, to-date, focused solely on the Facebook platform with the release of Brain Buddies in July. The game is currently listed as one of the top twenty titles on Facebook, for which the company claims 6 million monthly users. Two further games are in the last stages of development wooga tells us and should be released in the next few weeks. No confirmation, however, on which social network these will be for but our guess is Facebook again (a current <a href="http://www.wooga.net/jobs/senior-software-developer/">job advert</a> certainly points in that direction).</p>
<p>Talking of staff, the company employs 25 people from 9 different countries and says it will use the additional funding to hire new talent – the list of current vacancies is <a href="http://wooga.net/jobs">quite extensive</a> – and to grow the company further. That said, with only one Facebook game released so far and two in the pipeline, €5 million is quite the endorsement. Did we mention that social gaming is hot right now?</p>
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		<title>Photo Tagger Alerts You When A Picture Of You Appears On Facebook, Tagged Or Not</title>
		<link>http://teknotopia.com/?p=3</link>
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		<pubDate>Wed, 11 Nov 2009 21:49:36 +0000</pubDate>
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		<description><![CDATA[Israeli facial recognition tech startup Face.com made quite a splash when it launched Photo Finder, its first Facebook app, back in March. It soon followed suit with a new app called Photo Tagger, a tool that is capable of finding photos of people that were uploaded to Facebook albums even if they remained untagged by [...]]]></description>
			<content:encoded><![CDATA[<p>Israeli facial recognition tech startup Face.com made quite a splash when it launched Photo Finder, its first Facebook app, back in March. It soon followed suit with a new app called Photo Tagger, a tool that is capable of finding photos of people that were uploaded to Facebook albums even if they remained untagged by users.</p>
<p>The auto-tagging app was only available in private beta so far, but today the company is debuting the public version of Photo Tagger. It’s free of charge, and it’s awesome.</p>
<p>Here’s how it works: after you install the app on Facebook, you can select any public album (either their own or from friends). Photo Tagger then scans the photos, batches subjects into groups using its facial recognition technology and suggests tags for faces it has identified as such. Confirmed tags are then pushed directly onto Facebook, mirroring the social network’s privacy settings, and the result is a custom album made up of tagged photos.</p>
<p>You have to try it out to see how it works for you, but Face.com claims faces can be recognized regardless of facial expressions or the lighting, quality, backgrounds, angle and focus of the pictures.</p>
<p>This turns Photo Tagger into quite an impressive social search engine for faces on Facebook, where millions of images are uploaded to albums every week. It also doubles as a handy notification tool, because it has a system in place dubbed Face Alerts that lets users know when pictures of them appear on Facebook, with or without tags.</p>
<p>Face.com says the private alpha edition of Photo Tagger attracted over 30,000 users and identified 5 million faces on Facebook within three months.</p>
<p>For an alternative, take a look at what Polar Rose is doing.<img class="aligncenter" src="http://cache0.techcrunch.com/wp-content/uploads/2009/11/PhotoTagger-Screen1.PNG" alt="" width="464" height="316" /></p>
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